| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| getAnimations() — method, class com.bojinx.game.support.MovieFrameData |
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| getByName(name:String) — method, class com.bojinx.game.loader.SWFLoader |
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| getDefaultAnimation() — method, class com.bojinx.game.object.MovieClipAnimation |
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Returns the first animation, if you are only creating 1 texture atlas
per game object for instance then this serves as a quick way to get the
name of that animation. |
| getDefaultAnimation() — method, class com.bojinx.game.support.DynamicAtlas |
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Returns the name of the default animation. |
| getDefinitionNames(data:Object, extended:Boolean, linkedOnly:Boolean) — Package Function, com.bojinx.game.util |
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Return an array of class names in LoaderInfo object. |
| getFullBounds(displayObject:flash.display:DisplayObject) — method, class com.bojinx.game.support.DynamicAtlas |
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| getOffsetForFrame() — method, class com.bojinx.game.object.MovieClipAnimation |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |