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getAnimations() — method, class com.bojinx.game.support.MovieFrameData
getByName(name:String) — method, class com.bojinx.game.loader.SWFLoader
getDefaultAnimation() — method, class com.bojinx.game.object.MovieClipAnimation
Returns the first animation, if you are only creating 1 texture atlas per game object for instance then this serves as a quick way to get the name of that animation.
getDefaultAnimation() — method, class com.bojinx.game.support.DynamicAtlas
Returns the name of the default animation.
getDefinitionNames(data:Object, extended:Boolean, linkedOnly:Boolean) — Package Function, com.bojinx.game.util
Return an array of class names in LoaderInfo object.
getFullBounds(displayObject:flash.display:DisplayObject) — method, class com.bojinx.game.support.DynamicAtlas
getOffsetForFrame() — method, class com.bojinx.game.object.MovieClipAnimation
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